Wednesday 28 August 2013

I keep feeling anxious about poly counts, but then I look at this page, and feel ok again on the inside.
http://beyond3d.com/showthread.php?t=43975

Sunday 11 August 2013

Been hard at work on my alpha city... Ill put up a pic for all you people that want to see it. Other than that, I've been thinking about my main character, I'll do a quick 3D mock up in mudbox this week, maybe I'll even rig it and get it into the alpha.

I also want to make sure I get the gameplay done... At the moment I have a character that can run, jump and orbital cam... So I need to add the shooting/strafing/cover/FLYING controls to finish up the alpha... But the progress is good and I'm going strong... Or at least I think so...

Saturday 10 August 2013

Ran into some alignment problems with the sidewalks... Fixed them now. Also changed the shader on the sidewalks so they stand out a little ore till I put on textures and normals.

I got a little concerned about the poly count, regardless of the Occlusion Culling it seems like it may get a little high.

So I looked into old open world games like GTA:3 and saw that their poly count is far higher than mine is. So I'm not worried... In fact, I'll probably make higher poly assets than GTA:3 as GTA:3 is quite old... but that's quite the relief... Obviously I'm not aiming for textures, shadows or normal maps equal to GTA:3 hahaha.