Wednesday, 30 October 2013

Added in my latest ver of the player and improved the controller. Going to edit the car controller to have a follow cam while moving and a free orbit cam while standing still.



Wrote my own character controller. It handles so much more like I want it to now. No animations tho... Ill add those in this week end.

Also found a cool shader that would be amazing for the mini map... Unfortunately it requires another camera... and that would put me up to 3 cameras...


Friday, 25 October 2013

I'll upload a new video tomorrow, as Ive fixed and changed a lot of things and I want to finish of things like the shooting and city lighting(rough so far)...

First prototype on lighting:

Thursday, 24 October 2013

Added in civilians that walk around and when the player hits them with a car, ragdoll takes over... Very fun... Thinking up a way to spawn the ai in/out depending on which area the player is in... kind of like lod's I guess... But not... Also added in a mission marker, ill make a simple script that loads up the hover car tutorial level (ill make that quickly) and ill add in some options like "restart mission" and "oooops, reload the game I stuffed up and now its broken"

by the end of the week I will also have the cars combat mode fully functioning with bullets and stuff...

Then its just the character controller and animations.

Wednesday, 23 October 2013

I realised somewhere along the line that I was straying from my desired art style of clay or oil paint, which would be achieved by the use of barley any textures, but massive amounts of normal maps... So I've gone back to that line of thought and this is what I've got:

Friday, 18 October 2013





Been fixing the Hover Car.

I've added 3 different 'modes'

1) Default - Its a normal car, it sticks to the road and it rolls around and turns using wheel physics.
2) Hover - Click L3... Its a hover car, so now it controls like any car you've ever played in a game... But if you pull back on the stick it can pull up/down.
3) Attack - Click R3... Its now a mobile turret that controls like a first person shooter... If the character was some sort of helicopter... The camera is on the bonnet here so I can put in some lasers and turrets with an aimer and well... Attack

Then Ive been polishing and bug fixing the car. I know the car isn't the entirety of my game, but I feel I'm like this as a batman fan... They always make sweet batman games, but you can never use the Batmobile... So I guess the car in my game is kinda like your own Batmobile or Kitt... So its 50% of the game I figure.

Fixed the bug where the character spawns into the world at the same rotations as the car if you get out of it. The character will always spawn at 0.0.0 rotations.

Fixed Wheel alignment bug where wheels would turn like a clock when they were inactive.

Fixed controls where sometimes controls wouldn't pick up.

Fixed the bug where you could not use Y to get in and out of the car.

Added car damage.

Added real time car reflections

Currently Fixing mini map. Adding Laser pointers and guns. Adding a mission as a tutorial for the car. Adding a reward to be used to purchase boost from the shop. Adding save game feature to apply upgrades from the shop. Adding waypoints on mini map.

Then Ill add in the character with a cutsceen to start the story as well as some missions/upgrades.
Then Ill polish the level.

Monday, 14 October 2013

Fixed many bugs with the car, Tweeked the cars feel and handling as well as its controls. It now has the same controls and feel as GTA combined with Jak 2.

Added boost, as well as several effects that compliment it such as a larger FoV, Dof and trails that follow the lights. It looks very... Need for Speed underground... Wich is good.

Thursday, 10 October 2013

Heres that Vid I promised: http://youtu.be/IcOuf-79iSQ
Proud to announce that the hover car is feeling really good and handling really well. I'll upload a vid and get testers to start testing.

Now I'm onto character and objectives, then props and polish.

Sunday, 6 October 2013

Fixed the video, so here it is: http://youtu.be/jIwN5w5SKW0
Re-did all the controls to work ONLY on controller thanx to the flying car... It turns out the only way to fly the thing is with a controller else its stupidly hard to control.

Uploaded another video, but its so low quality Im rather ganna delete it.

Expo went well.