Tuesday, 19 March 2013

This is the mutch talked about mp5/double barrel, its not finished yet, but its good for understanding what it will look like when done.

Monday, 18 March 2013

So heres my rough design for my DTF map
Smak mansion will be where the row of trees are at the top and the payer can build the red diners and upgradethem to green and then blue to increase damage and range. Cops and cop cars will head to wards smack mansion.

Wednesday, 13 March 2013

Heres a quick screen from the FPS level I've been working on. Its still verry rough, but its coming along realy nicely.

Tuesday, 12 March 2013

Just a test of some of the tower defense assets. I will upload screens of the finished maps when I've set the assets in the right placements for both the tower defense and fps.


Sunday, 10 March 2013

Here's a rough Diner for the Tower Defense to tide you over while I work on FPS assets.


Tuesday, 26 February 2013

Ok, so between being sick and being tld that I blog alittle too much, my posts have been alittle thin for the last week. but im back and working at my regular pace again so I thaught I would uplead one of my gun designs.

I realy like the idea of it. It is the body of an mp5 with the butt, hammer and grip of a sawn off and even a little holographic sight on the top there. I figure it would be realy cool if the gun could shoot normally like an smg, but could perhaps have a close range shotgun blast for close range encounters.

Ive decided on an art style for my fps and tower defence games. Up till this point ive been brainstorming, but honestly, none of the ideas felt right up till now.

So for the FPS I would like to do a futuristic space shooter with lots of hard metal objects, straight lines and blue/orange lights and lense flares from those lights. Somehing akin to if the millenium falcon was recreated in killzone 3...

And for the tower defence... I would like to do some gangsters defending thier smack from the cops... Just because its funny and well, the whole 70's theme is rather in at the moment. I could really have fun with it as a cartoony art style though and thats the important thing.

Sunday, 17 February 2013

Spent the rest of the day just fooling around to see what Unity can do for a guy that just clicks random buttons. mostly I just figured out how to use built in effects like water, smoke etc, but I figured out the basics of turrain painting and making grass... I want to try to figure out how to bind different textures to different angles on the turrain, so a sharp angle will be rock, where as a small angle will be grass.

I also want to see if i can implement interactive water so it ripples when I touch it as well as sky domes... Those would be nice...