A.I
Soldier:
Their AI will be pretty standard, they will look for the player and will be able to see the player if the player is within a ceratin range and not hiding behind cover. They can also hear the player from a verry close distance, but can hear gun fire from a larger distance. When they hear or see the player they will investigate and look for the player. I would put a timer on so that the AI will only look for the player after 2s but on hard they will instantly react. On hard they will also take less shots to hit the player.
Creep:
Here is were it gets interesting. The Creep cannot see the player unless they are in the light as they are drawn to any light the player throws down, they will come to bask in flares that the player throws or even the light from the bullets the player shoots, however, once the creep smells or hears the player they will attack them, regardless of if the player is in the light or in the dark. It would be best to avoid these creeps in total as the dark environment means the player could easily be swarmed in the dark and not be able to see... But then again, its dark and the player needs to use a light.
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