Wednesday, 27 November 2013

Ive made both the lasers and missiles turn into sparks, heat waves and explosions on impact. Civs will die if the projectiles touch them.

Im working on a way to expand a collider outwards when the missiles explode to kill anything that it touches from size 1 and then when its fully grown to size 15. (Just having a collider wont work as the collider will just spawn and will not trigger as the other objects will not pass through the collider, but rather they will just be inside the collider at all times.)




Ive also written most the Cop AI and will implement that as soon as either Max or Maya deside to install on my pc.

Ive fixed most bugs now including the car camera and ive tweeked turret mode so its more viable as a means to move around.

I still need to fill some holes with props and cluster around some civs in other places. As well as needing to fix the end mission bug and mini map bag...

Im also writing sound tracks so I will try to implement those, I also have a run animation that I will put in with the cops. (then ill make a quick jump and shoot)

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