Space ship explosions:
Color and lighting tweaks as well as new art / posters:
- Re-Coded camera for the space ship:
- Changing to the follow camera and then back to the normal orbital camera will no longer cause the camera to glitch out in terms of position.
- Using boost now makes the camera follow the ship so that its easier to control.
- Holding square now also causes the camera to center and follow the ship.
- Optimized the camera code, removing a few hundred lines of code.
- Added different positions for the camera, so that when boosting, it will be further away to give the player more screen space.
- Tweaked the space ship:
- Fixed a glitch where the player would continuously lose health.
- Re-Balanced the health and damage of the ship for more fun.
- Added the ability to slow to a halt in space, this will double the sensitivity of the ship, allowing far better control in tight dog fights.
- Gave the player infinite boost in the interest of more fun.
- Doubled bullet speed so that its easier to hit your target at great distances.
- Improved collision detection for objects and bullets.
- Improved aimer.
- Tweaked the space AI:
- Added a new routine for the ships to speed up slightly while the player has stopped, allowing the player to over take.
- Tweaked speeds and general awareness in the interest of fun.
- Tweaked damage dealt to the player in the interest of fun.
- Arcade Mode:
- Tweaked colors and lighting due to player feedback.
- Added a menu for when the player dies showing the players current score, high score and asking the player whether they wish to play again, or return to the main menu.
- Added explosions for the enemy AI. (still tweaking the sound for this as it currently crackles)
- Added force to those explosions that will push any ship away that is close enough.
- Space:
- Tweaked colors and lighting due to player feedback.
- Added an explosion to the drifting ship.
- Fire ranges:
- Added new art in the form of papers and posters that litter the levels.
- Added sparks for when the player shoots the turrets.
- Added a smoke particle for when the turret is disabled.
- Tweaked colors and lighting due to player feedback.
- Hanger:
- Tweaked colors and lighting due to player feedback.
- Added new art in the form of papers and posters.
- Life support:
- Tweaked colors and lighting due to player feedback.
- Added new art in the form of papers and posters.
- Crew chambers:
- Tweaked colors and lighting due to player feedback.
- Added new art in the form of papers and posters.
- Added gore and particles to the creeps for when they are shot and when they die.
- Bridge:
- Tweaked colors and lighting due to player feedback.
- Added new art in the form of papers and posters.
- Added sparks to the turret when the player shoots it.
- Added a smoke particle for when the turret is inactive.
- Added gore and particles to the creeps for when they are shot and when they die.
- Engine:
- Added gore and particles to the creeps for when they are shot and when they die.
- Credits:
- Added new names according to their contributions and also tweaked their appearance.