Space ship explosions:
Color and lighting tweaks as well as new art / posters:
- Re-Coded camera for the space ship:
- Changing to the follow camera and then back to the normal orbital camera will no longer cause the camera to glitch out in terms of position.
- Using boost now makes the camera follow the ship so that its easier to control.
- Holding square now also causes the camera to center and follow the ship.
- Optimized the camera code, removing a few hundred lines of code.
- Added different positions for the camera, so that when boosting, it will be further away to give the player more screen space.
- Tweaked the space ship:
- Fixed a glitch where the player would continuously lose health.
- Re-Balanced the health and damage of the ship for more fun.
- Added the ability to slow to a halt in space, this will double the sensitivity of the ship, allowing far better control in tight dog fights.
- Gave the player infinite boost in the interest of more fun.
- Doubled bullet speed so that its easier to hit your target at great distances.
- Improved collision detection for objects and bullets.
- Improved aimer.
- Tweaked the space AI:
- Added a new routine for the ships to speed up slightly while the player has stopped, allowing the player to over take.
- Tweaked speeds and general awareness in the interest of fun.
- Tweaked damage dealt to the player in the interest of fun.
- Arcade Mode:
- Tweaked colors and lighting due to player feedback.
- Added a menu for when the player dies showing the players current score, high score and asking the player whether they wish to play again, or return to the main menu.
- Added explosions for the enemy AI. (still tweaking the sound for this as it currently crackles)
- Added force to those explosions that will push any ship away that is close enough.
- Space:
- Tweaked colors and lighting due to player feedback.
- Added an explosion to the drifting ship.
- Fire ranges:
- Added new art in the form of papers and posters that litter the levels.
- Added sparks for when the player shoots the turrets.
- Added a smoke particle for when the turret is disabled.
- Tweaked colors and lighting due to player feedback.
- Hanger:
- Tweaked colors and lighting due to player feedback.
- Added new art in the form of papers and posters.
- Life support:
- Tweaked colors and lighting due to player feedback.
- Added new art in the form of papers and posters.
- Crew chambers:
- Tweaked colors and lighting due to player feedback.
- Added new art in the form of papers and posters.
- Added gore and particles to the creeps for when they are shot and when they die.
- Bridge:
- Tweaked colors and lighting due to player feedback.
- Added new art in the form of papers and posters.
- Added sparks to the turret when the player shoots it.
- Added a smoke particle for when the turret is inactive.
- Added gore and particles to the creeps for when they are shot and when they die.
- Engine:
- Added gore and particles to the creeps for when they are shot and when they die.
- Credits:
- Added new names according to their contributions and also tweaked their appearance.
Can't wait for the update! Pretty excited to see the new tweaks on everything, as this remains a great game I enjoy showing off to friends and family. Really plan on continuing to let people know about it too. Let's hope for On Call 2!
ReplyDeleteAlso really like the addition of the new artwork. It does look like there's a bit of a white line around the art in the images though (clipping path?). Let me know if I can help on this.
Hi there. I've been polishing the update, but I will upload it today so it will be out soon.
DeleteAnd don't worry too much about the white edges, its just the way the shader does cutouts, I will see if I can tweak the shader to be better at it before I upload.