Thursday 19 December 2013

haven't been posting cos I've been hard at work, unfortunately just not on the game. I am trying my best to make time to work on it, and I have been planning and designing what to do as soon as time becomes available.

Monday 9 December 2013

Some pictures of the changes mentioned in the previous post.












Fixed the cars Turret mode.
Added Laser sights.
Took out the old 2d sight.
Improved new minimap (still confusing).
Added more mouse/keys support.
Added stand ins for all islands that need to be added.
Continued work on Cop character model (nearly done, will put it in soon)
Designing a mask for the protag/civilians... Cos... Well... You cant breath in space haha.


I'm working through a whole checklist of things to add/fix, so as soon as that's done (hopefully a few weeks time) Ill upload a new build, this time Ill post a web build alongside the download ling ;)

Sunday 8 December 2013

Due to the minimap glitching out at the expo, Ive been re-thinking how to do it, so far ive got an ok solution where it now follows the camera, unfortunately, that means that the minimap can rotate up and down, so its confusing as hell...

Also, due to players getting lost in space, Im adding an arrow at the bottom of the screen that always points to the city.

Ive also made a 'out of bounds' area that the player cannot get to, in the hopes of helping players to not get lost in space.

Saturday 7 December 2013

Im going to add afew more things, then publish a web build of inStasis.

Ive also been playing with last semesters project, just to see whats possible, and this is what I have so far:




I figure it will make a nice short web game... Only afew levels, some simple enemies, maby some leveling up... But something short, sweet and simple...