Friday 29 May 2015

Ballad of Crater - Progress Report

Progress is going well!

There's so little left to do before we start testing. After that we just need to polish and upload the demo to everyone so they can play it!

Things are shaping up well. The level of polish is starting to make the game look really nice with new effects such as depth of field and a nice interactive chromatic aberration that reacts to the teleporter.

As well as that, we're nearly finished with the dungeon, side quest and NPC dialogue. Sound effects are also starting to make their way into the demo as well with some great effects adding to the ambiance.







Tuesday 5 May 2015

Progress Report




Before I say anything else, I'd like to announce that our first trailer for the game is nearly complete!

I cant wait for everyone to see the game in action and see what its all about! We haven't decided on a final name yet, but we've taken a liking to "Ballad of Crater: the small town at the end of the world". Its a long name, but we wanted the name to have a sense of quirkiness that the length gives it.

Any ways. We've been working hard on several things. We're working towards releasing a demo soon that will give people an idea of all the concepts and things that are in the game. We're also working hard on a 4 player split screen mode and polishing everything to look and feel great.

We want to have a massive amount of quality for the game, and hence we are trying our best.

Here are some screenshots of our work in progress:
(Top 2 shots are lowest and highest settings. Just to show that I am making the game scalable)