Wednesday, 27 November 2013

Added in the sounds for the explosions and for firing off shots. Tweeked hit boxes for projectiles so its easyer to shoot stuff.
Ive made both the lasers and missiles turn into sparks, heat waves and explosions on impact. Civs will die if the projectiles touch them.

Im working on a way to expand a collider outwards when the missiles explode to kill anything that it touches from size 1 and then when its fully grown to size 15. (Just having a collider wont work as the collider will just spawn and will not trigger as the other objects will not pass through the collider, but rather they will just be inside the collider at all times.)




Ive also written most the Cop AI and will implement that as soon as either Max or Maya deside to install on my pc.

Ive fixed most bugs now including the car camera and ive tweeked turret mode so its more viable as a means to move around.

I still need to fill some holes with props and cluster around some civs in other places. As well as needing to fix the end mission bug and mini map bag...

Im also writing sound tracks so I will try to implement those, I also have a run animation that I will put in with the cops. (then ill make a quick jump and shoot)

Monday, 25 November 2013

Today, I made the missiles explode on impact and cause an explosion (with sound and shockwave that affects props)

I edited sounds for shooting off the missiles that I will put in when I have time.

Saturday, 23 November 2013

Added a waypoint that always points towards the objective on the mini map.

Coded the Cop Ai... Now Just need Mudbox to let me export the mesh...

Then Ill decorate with windows and crowds of ai civilians.
Heres the link to my latest video:

http://youtu.be/PVoUiJzt-aE
OK, Ive fixed the problems with the videos, so I will make a video and post it on youtube tonight.

Sorry about the delay.

Wednesday, 20 November 2013

Having trouble capturing videos atm... Not sure why, but I don't have the time to check it out...