Thursday 24 October 2013

Added in civilians that walk around and when the player hits them with a car, ragdoll takes over... Very fun... Thinking up a way to spawn the ai in/out depending on which area the player is in... kind of like lod's I guess... But not... Also added in a mission marker, ill make a simple script that loads up the hover car tutorial level (ill make that quickly) and ill add in some options like "restart mission" and "oooops, reload the game I stuffed up and now its broken"

by the end of the week I will also have the cars combat mode fully functioning with bullets and stuff...

Then its just the character controller and animations.

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