Friday 18 October 2013

Been fixing the Hover Car.

I've added 3 different 'modes'

1) Default - Its a normal car, it sticks to the road and it rolls around and turns using wheel physics.
2) Hover - Click L3... Its a hover car, so now it controls like any car you've ever played in a game... But if you pull back on the stick it can pull up/down.
3) Attack - Click R3... Its now a mobile turret that controls like a first person shooter... If the character was some sort of helicopter... The camera is on the bonnet here so I can put in some lasers and turrets with an aimer and well... Attack

Then Ive been polishing and bug fixing the car. I know the car isn't the entirety of my game, but I feel I'm like this as a batman fan... They always make sweet batman games, but you can never use the Batmobile... So I guess the car in my game is kinda like your own Batmobile or Kitt... So its 50% of the game I figure.

Fixed the bug where the character spawns into the world at the same rotations as the car if you get out of it. The character will always spawn at 0.0.0 rotations.

Fixed Wheel alignment bug where wheels would turn like a clock when they were inactive.

Fixed controls where sometimes controls wouldn't pick up.

Fixed the bug where you could not use Y to get in and out of the car.

Added car damage.

Added real time car reflections

Currently Fixing mini map. Adding Laser pointers and guns. Adding a mission as a tutorial for the car. Adding a reward to be used to purchase boost from the shop. Adding save game feature to apply upgrades from the shop. Adding waypoints on mini map.

Then Ill add in the character with a cutsceen to start the story as well as some missions/upgrades.
Then Ill polish the level.

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