I'd like to talk a little about what I've been working on.
Firstly, I've been working on another level for On Call (Its one of several levels I've been planing for the game). Its an office/space station and Its coming together quite well. As with the other levels it has completely new assets and such, so its been taking a long enough time for me to make and place them in the game. I'm happy with where its going though.
I'd like to thank Matthew Silber for showing interest and helping out with the amazing posters and art that he has contributed.
As well as that, I've also been working on the model that will be our rebel enemy class and Its coming along quite well.
I'm still working on the 2 Prologue levels, the Forrest level, the Bar/Race level and re-purposing the old levels to feature the new enemy classes.
Onto the AI. Its going well, I'm happy with the results, it easily finds and navigates through the environment to find the player. Now I must do a lot of testing to figure out how accurate I want them to be, as well as seeing if I can code in some good stealth elements (Such as being able to lose the AI and have them search for the player).
I've also been working on several other things that I cant wait to share.