Thursday 26 June 2014

On Call progress report

So its been a few days, we've been hard at work on concepts, story, characters, design, planning and even sounds.

So far we have the Prologue area nearly done, with the Space area entering into development.

From here we will design and make the hanger, as well as several levels and objectives for each level.

So far, our target of 60fps at native res is achievable, but we have a lot to do that could drop frames, particularly in terms of AI.

We will keep you posted as often as we can, we are a small team, but progress is going well.

My next post will likely be about the story / objectives and will feature the hanger area and possibly some other levels.

We hope you are as excited as we are about this project.


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