Monday 30 June 2014

ON CALL Progress Report

As you should know, we've been hard at work making our first PS Vita game. We've been crafting the various required assets, scripts and systems as well as concepts for the rest of the game that we still have not gotten around too.

Were proud to show off our progress in areas such as Space Travel, as well as working Guns and the progress of the next level "Life Support"

Here's an update video and some screens:






I'm also happy to report that so far we are only having minor performance hiccups with frame rate still staying above 40fps in the most demanding / un-optimized places and running at 60fps 90% of the time.

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