Wednesday, 2 July 2014

On Call Progress report

  • Started adding in main objectives
  • Made level transitions almost seamless
  • Made player all ways spawn where he should when entering a new level
  • Finished both the Life Support and Bridge levels
  • Added star-field effect for added sense of movement when flying through space
  • Optimized further for 60fps target and Native res on the actual Vita
  • The Engine and Crew levels
  • Enemy AI
  • Ship Exterior
  • Prop placement on Life Support, Bridge, Crew, Engine and Space levels
  • Finish adding main objectives
  • Side missions (Both in space and on the ship)
  • EXP and Unlocks

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