Monday 14 July 2014

On Call Progress Report

We are nearing release now and things are shaping up extremely well!

DONE
  • Fixed MANY bugs
  • Optimized Turret AI and Draw calls
  • Added "Arcade" mode with spaceship AIs for dog fighting in space (The game needed something to do while riding buses and trains... And frankly flying through space is cool and fun.)
  • Tweaked timings of end credits
  • Tweaked Creep AI
  • Tweaked Space AI
  • Tweaked Turret AI
  • Tweaked Damage
  • Tweaked Health
  • Tweaked Upgrades
  • Added footstep sounds
  • Recorded more dialogue for story purposes
  • Recorded better sounds for the more lacking ones
  • Got LOTS of feedback from testers / friends on several issues that will be looked into
  • Added super slow-mo effect to the menu (for pause)

DOING
  • The ability to lock the camera in space for more old school players
  • More depth to Space AI / Arcade mode
  • Collectibles
  • Bonuses
  • Implement new sounds
  • Replace Creep animations with newer, better ones
  • Add Sprite on Creep Death
  • Add Sound on Creep Death
  • General bug fixing
  • AI bug fixing
We are going to record some game play soon on the actual Vita in a "lets play" type video, just need to polish up some of the big issues first.

So as you can see, the game is starting to be amazingly polished for (what will be) a 3 week $5 game... We are just polishing and waiting for the paperwork to go through, then we will release as soon as we are satisfied with the production quality.

We cant wait to see what everyone thinks. But for now, here's a look at the new Arcade Mode!


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