Alas, it should be on PSN oven the next few weeks. Ill update you guys here as soon as I hear anything. As of now its passed review and is waiting to be uploaded. I'm sorry for the delay, even though I had no control over this, its still a pity to have to let you guys down.
On other fronts. My dev PC has crashed and I've needed to re-install windows. Don't worry, everything is fine as my workflow is good and I have many backups. The problem is that Sony wont let me test new content till the patch is on the store. So the next patch for on call cannot be tested till 1.02 is on the store.
I've been working very hard on coding AI. What I want to do with that AI is add brand new levels and story content, as well as overhaul existing levels to feature this new AI model. Its coming along extremely well and I look forward to posting more details as i make more progress.
I'm also re-designing the way upgrades work in On Call, but I first want to get the new AI model and levels done.
So, that's great, now to recap:
- Patch 1.02 will be out within 1-2 weeks (a week later than planned, again, sorry) and features many changes, the biggest of which is probably the control customization options.
- Patch 1.03 will feature new levels, main objectives, side objectives, enemies and story's. It will be a MASSIVE patch in terms of content and I hope that it will be enjoyed.
On a side note. Let me know what types of things you'd be interested in me adding to On Call. I'm planning on adding things to do in space, like Races not dissimilar to those seen in Ratchet and Clank 2. The way I see it is that On Call can sort of be our little platform to make the game we bought a Vita for, it may take time and effort, but I believe we can get there.
As always, I hope this is good news for you and I hope you have a good time today (or night, whatevs) Ill keep you posted with progress reports.