Thursday 18 September 2014

On Call Patch 1.02 - Progress Report

The patch has been with Sony for some time now, the review process took a few days longer than it normally takes, so there was an unforeseen delay that I had no control over. Its frustrating for me as I try to maintain a strict schedule.

Alas, it should be on PSN oven the next few weeks. Ill update you guys here as soon as I hear anything. As of now its passed review and is waiting to be uploaded. I'm sorry for the delay, even though I had no control over this, its still a pity to have to let you guys down.

On other fronts. My dev PC has crashed and I've needed to re-install windows. Don't worry, everything is fine as my workflow is good and I have many backups. The problem is that Sony wont let me test new content till the patch is on the store. So the next patch for on call cannot be tested till 1.02 is on the store.

I've been working very hard on coding AI. What I want to do with that AI is add brand new levels and story content, as well as overhaul existing levels to feature this new AI model. Its coming along extremely well and I look forward to posting more details as i make more progress.

I'm also re-designing the way upgrades work in On Call, but I first want to get the new AI model and levels done.

So, that's great, now to recap:
  • Patch 1.02 will be out within 1-2 weeks (a week later than planned, again, sorry) and features many changes, the biggest of which is probably the control customization options.
  • Patch 1.03 will feature new levels, main objectives, side objectives, enemies and story's. It will be a MASSIVE patch in terms of content and I hope that it will be enjoyed.

On a side note. Let me know what types of things you'd be interested in me adding to On Call. I'm planning on adding things to do in space, like Races not dissimilar to those seen in Ratchet and Clank 2. The way I see it is that On Call can sort of be our little platform to make the game we bought a Vita for, it may take time and effort, but I believe we can get there.

As always, I hope this is good news for you and I hope you have a good time today (or night, whatevs) Ill keep you posted with progress reports.

4 comments:

  1. I downloaded On Call recently and enjoyed it. There's not a lot of space themed games out there on Vita, so it's nice to see a developer working on this solid addition - even if a tad short. But I do really like the environments and general "feel" of the game. The music was good (a couple extra tunes might not hurt), the voice acting solid. The game mechanics worked well with jumping, walking and flying the ship performing like expected. The gun controls worked, but felt a little "floaty". One thing I might like is more of a story - perhaps through an in-game journal that unlocked new entries as the player progresses. It would be nice to know the back story of the police officer, and the sector of space he's in.

    As a side note, I'm a graphic artist and writer, and would enjoy helping out (for free of course) with any logo, artwork or writing you might like. I've helped out with several other small game publishers and would be happy to lend a hand here too (trying to build up my portfolio). Just contact me at ganarus35 (at) gmail (dot) com if interested :)

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    1. Hi there

      Thanks for your input, we appropriate what everyone has to offer. We are hard at work adjusting and adding more to the game. Were currently expecting patch 1.02 to be releasing soon (its in sonys hands) wich tweaks many things, including controls.

      We are also hard at work with more story content, new levels and improving whats already there.

      Thanks for your support.

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  2. Since you're looking to improve/expand the story, maybe new story environments? Planets, asteroids, etc.

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    1. As a matter of fact, I'm working on a nice and open grassy planet as we speak, Ill upload some stuff about it when its up to snuff.

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